4/30/2010

elo elo

ill be glad to help out where ever i can. and the link is http://gameslecture.blogspot.com/

-Chris

4/29/2010

Picture and stuff for Floyd

I kind of need some help getting this picture and stuff ready for Floyd. I've done a simple picture, but it's of our new game, not our old one, which I think is what he needs. So after much frustation I finally need someone to help me start over. Any takers?

Also, what is the URL of the blog where we are supposed to comment after every lesson?

- Alex

4/27/2010

Dots


I couldn't remember where we pasted all the stickers,
but I've just found them.

6... wasn't many.
Maybe our booth wasn't as impressive as others.
Letting the audience play is the best way to advertise, I guess.

If we do the same thing again,
we could hold a tournament using our game, so that it almost forces the audience to participate.
Or give some reward to the winners of the game, to give them stronger impression.
Junki

not too sure

Im not too sure what everyone is doing. please upload anything you are doing and anything that you think still needs addressing and it will help us all to work better while out of class. .....cause really at the moment i dont think we are doing too well. and with this poster is it due in the coming tuesday or what? and also im happy to work on the poster and what ever else. we really should be figuring out this shit people. i like Shauns program and think this new game is much more...do'able.

-Chris


4/24/2010

Homework for next week

* Blog: How (if) the dimensions helped you

* Send me video + photo (a 1024x768 photo with game title, 1 sentence gameplay, URL, team) before Tuesday

* Email me a picture of your dots 

* Start working on your game

* Report progress on your website


Hey guys, Shaun here. I thought I'd post the homework for next week on the blog. So we've already started working on our games, awesome, and progress has been reported on out website, awesome again.

As for the video and photo with the information, well the picture won't take long, but does anyone have an idea for the video? Alex seems to be the most adept at animation for it, but it's a lot of work to do in 2 days so I don't want to push it on him.

Oh and does anyone have an idea about dot point 3 ><>

And dot point one, well I guess whoever goes through their points first could just make a new post and then everyone else can just edit it and add theirs to the end?


Anyway I guess comment here on what you think or give me a text,

-Shaun.

'How many dots' game

Hey guys, I wrote the first game today, it generates a random number from 1 to 8 and then print that number and that number of circles. Once I've finished the other ones I'll pretty it up :) If you have any ideas for games you'd like me to include just comment on this post or text message me and I'll see what I can do :)


On a personal note I hadn't thrown images into Java before, this was definitely a learning experience, and there's some parts that were directly copied from forums, but when I have the time I'll change them to fit how I program, enjoy!


import java.util.Random;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.*;

import javax.imageio.ImageIO;
import javax.swing.*;

public final class RunMe {

public static final void main(String... aArgs){

Random randomGenerator = new Random();
int randomInt = randomGenerator.nextInt(8);
if (randomInt==0){
randomInt=8;
}

System.out.println("Number of Circles:" + randomInt);

String path = "C:/Users/Shaun/Pictures/BlueCircle"+randomInt+".jpg";
BufferedImage image = null;
try {
image = ImageIO.read(new File(path));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
LoadAndShow test = new LoadAndShow(image);
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new JScrollPane(test));
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
int height = screenSize.height;
int width = screenSize.width;
f.setSize(623,443);
f.setLocation(623,443);
f.setLocationRelativeTo(null);
f.setVisible(true);


randomInt=randomInt-1;

}

private static void setBounds(int i, int j, int k, int l) {
// TODO Auto-generated method stub

}
}


I'll post a screen-captured video later because you guys won't be able to run it without having the right files or directories.


-Shaun

4/23/2010

I have had a look around the web and i think for HH2 cricket gear would be our best option if we were going to mod existing products. cricket gear covers all the right places and is lightly padded. for the shield i was thinking maybe just a pretend shield like this one: http://cgi.ebay.com/FAKE-ROMAN-ARMOUR-SHIELD-HALLOWEEN-COSTUME-PROP-/310170414200?cmd=ViewItem&pt=LH_DefaultDomain_0&hash=item483798ec78#ht_863wt_1161

i think we need it to be pre maid in plastic cause it is going to be hard to make it ourselves in plastic. Another materials are going to be either too heavy or too weak for the purpose.

leave your ideas guys

-Chris

4/20/2010

Hunter x Hunted II

The problems our game has are that:

  1. There needs to be a heartbeat sensor for each player- might cost too much
  2. No one has used the heat beat sensor before- might take too much time to make it work
  3. We need to study two things: programming and how to build the machine.
  4. Each device needs to be strong enough so that it won't break while the players are running.

Now good parts of our game are:

  1. It forces the players to work out.
  2. Can be played by any number of people(as long as they are devices for them)

This game would be awesome, but only if we can actually make it.

Since I have almost no knowledge about programming, to me, subjectively, this looks unrealistic.
To make me feel it's realizable, can someone post the information about where to buy all the stuff we need and how much they cost, and what programming knowledge we need for it?


Now I came up with an idea of a game that we can make, so that we can always escape:



  1. Each player first does a mini-game (made in Java) which a player first clicks, and then tries to click again ten seconds later, without looking at a clock.
  2. The Java script calculates the absolute value of the difference.
  3. Each player gets a spot away from the starting point. Their distance between the starting point and their spot depends on their time lag in the first mini-game.
  4. At each player's spot, there will be a weapon and a shield.
  5. When the game starts, screen suddenly shows which player to be a Hunter, at random moment.
  6. As soon as the players know their role, they run to their spot to get their equipment.
  7. If the Hunter can hit the Hunted's body before the Hunted protects itself with his/her shield,
  8. the Hunter wins that game.

Only thing we need to make this game real, are:
  1. Java script(this is the only thing that requires some skill)
  2. Shields and Weapons(soft)
  3. One laptop
  4. One mouse
  5. Tape measure
I tried to make this game inherit the good part of the heartbeat game which is to force the players to run.
Depends on how to program it, this game can be played by more than two people.

4/19/2010

Arduino Heartbear Sensor

This arduino unit uses the amount of light absorbed by blood to determine when the heart beats, and produces a graph that peaks when it does. The poster was also nice enough to post their code, and there'[s some more code over here that would be really useful to us (actually that's where I was linked from). Between the 2 we have everything we need to get his under way if we want to do it this way. At the end of the post their are some videos, final output's after about 50~55 seconds of the last video when the signal's been amplified. Enjoy :)

-Shaun

4/17/2010

Heat Beat

Shaun, could you paste the link to where you found the information about the Phidget that measures heartbeat?
Junki

4/13/2010

New Idea

This is totally a new idea.
You can ignore this, or hopefully be inspired.


So, this is a sword fight using USB mouse.
Cable from the mouse will be cut and connected to the sword (made of soft materials i.e. news paper), and so that when the sword hits aluminum plate, the mouse's circuit completes.
Since the mouse is always clicking, it should send "clicking" message to the PC whenever the sword hits metal.
On the PC, java script can add scores every time "click" happens.

Junki

Random exertion game idea: Tron

Hey guys, so I'm sure everyone already knows the game Tron, but here's a link anyway.

I came up with this while I was thinking about parallel play games (sorry if that terminology's wrong Floyd), but while I was thinking about using positions in games I thought of this.

This game uses 2 soft-modded GPS systems so they display the position of both the GPS itself and the partner GPS. In the example I've used 2 cars, but obviously running or cycling with one would be a better fit for an exertion game.

So, it's pretty self explanatory; the GPS' display car positions and draw a line over where they've been.The grid system that the city or even suburban areas are generally based on would work really well for pixel perfect movement, a'la PacManhattan.


And just like in tron, if you run into your or the other players' 'tail' then you lose. I think that if you were using cars for this over being on foot, bikes or whatever else then another player per team could make for some pretty exciting games, with one acting as a navigator and the other one driving (It'd probably be a lot safer as well).

Anyway any comments or critiques are welcome, just a random exertion-game related post.

-Shaun


4/12/2010

Least technology

I'm feeling maybe programming or hacking into heat beat measuring instrument is going to be too difficult.


Maybe, we don't even need a button.We might rely on player's sportsmanship for judging whether they are tagged.

So I've made this new gadget which only plays and stops playing music.
This will be attached to players' back.

This system is extremely simple and cheap.

Plus, e could put gameness through music that's played by the iPod, for example:
in addition to being tagged, players will also be "out" when he/she hears certain sound that's implanted in the music as a trap.
So that the players can stop running and rest, but have to star running before the trap sound starts playing.


If we decide that we can't hack into the pedometer or the heat beat measuring instrument, then we could use this.
Or at least to present on Friday as a rough demo version. Junki
Sorry if this is too hard to understand. my writing is pretty bad. this is just another idea o though id have a go at sketching out. Thanks anyways constructive critique welcome :P

Chris
Start putting your names after your posts people.

Ok So the prototypes are good though i think they need to be smaller and more effective. plus how are we going to implement the heart beat monitor into them?
What do we need to do by next lesson?
And can Alex upload the video demo of the game.

Thanks guys, Chris


4/11/2010

Fake gadget 03



I made the gadget that makes sound when its button is pushed and it's not moving.

However, this doesn't look useful.
I should have used better materials...

Maybe, instead of lights, it could play music when a player is not moving fast enough.
Lights are not easy to see whether it's on, and it's only visible from one direction.

4/10/2010

Fake gadget 01





I made the gadget that does not use pedometer.
Maybe we can use this to present our game on Friday.I'm trying to connect this to a button, so that when it's pushed, I makes a sound.


Problem with this method:

Way too sensitive and the status (hunter/target) changes so rapidly.
If we use a pedometer, since it needs to wait for several seconds to calculate the footsteps per time, each change in status (hunter/target) won't be so quick.

Big and too fragile.



Really, tell me, if this is a bad idea,
or, if you know any better way to do this.

4/08/2010

An ideal image

The simplest version of this gadget won't have any wireless communication system.
Only thing it does is beep when the button/light is pushed while the light is red.

4/07/2010

Pedometer idea


I made figures that might help us think.



So we will have pedometers that have light and switch attached to them.

If the pedometers detect players' running speed (foot steps) is slower than certain amount, the light turns red.



Other players would want to push the buttons when they are red.


Problem:

This game wouldn't be fun with two or less number of players.

Difficult to present to the class.











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